Journey into 3D Modeling

About a year ago, I decided it was finally-finally time to learn how to 3D Model. In the past when I’d set out to learn how to model, I would just walk away frustrated. Once I began working for the Spurs, I found I was spending too much time searching for existing models. I felt modeling could really advance my workflow and that I was going to stick with it no matter what. Early on, I started watching tutorials on Hard Surface Modeling techniques, and felt like I was in over my head. Proper quads and perfect edge flow were just too different a concept for me to grasp. Finally, after several weeks of frustration, everything just clicked in a single moment. This “lightbulb” moment of mine came to me when I realized a triangle was just the result of a quad strip not looping correctly.

Once I learned to manage proper edge flow, everything began to fall into place. UV Unwrapping, Weight Painting, Texture Mapping, Sculpting, Retopology: it all started to make sense. It’s all pretty crazy when I look back on the whole process, but I’m really glad I stuck with it. 3D modeling is incredibly rewarding and it’s one of my favorite disciplines to work on now. Below are some of the character models I recreated from the a few of my favorite Nintendo and Nickelodeon Franchises:

Disciplines

3D Modeling

Sculpting

Retopologizing

Software Used

Cinema 4D

Redshift

Zbrush

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